How come any time I use the drawing API in AS3, or FXG in MXML, certain Paths or shapes, do NOT look crisp. They are clearly blurred on some of their edges.
Straight Rect shapes do not have this problem, but when drawing a custom shape, the edges of the fill are always blurred.
Anyone know of a way to have it look clean?
Check the x,y coords and verify that you are on a whole pixel. If both x and y are on a whole pixel and it still happens, try adding 0.5 to each of the coords and try it then. Cant explain it, but sometimes that does the trick.
I have tried both your suggestions.
I confirmed that in one case, all the points land on an integer, and then confirmed a second case where they landed on (interger + .5)...both have the same blurry issues.
This is something I've noticed for a long time with the drawing API, but am just tired of having to come up with excuses to tell designers why Flash is drawing blurry vector shapes.
There has got to be an answer for this.
Can you post an example or screenshot?