1 Reply Latest reply on Apr 17, 2011 3:41 AM by dsdsdsdsd

    strategy suggestion please: one parent.swf, many children, lots of shared assets

    dsdsdsdsd Level 1

      hello;

       

      I'm doing an AS2 project with a parent.swf that loads many child_##.swf's. they each use identical buttons and other library assets.

       

      tried using Shared Library concept two different ways:

      1 - created library.swf and used assets from it for child swf's ... no problem when child is played by itself, but when parent loads the child's, shared assets do not work,

      2- established parent.swf as the 'library', and followed the common steps of Shared Library setup, but shared assets did not work.

       

      of course, using class files works, but still I need a central place for the graphics ( I'm avoiding having my classes create graphics via draw methods ).

       

      any suggestions ... thanks.