Hello, I'm from Barcelona, Spain and my english is not good
I'm doing with Pixel Bender Toolkit 2.5 a shader for using it in flash as blend mode.
It's strange, but in the preview with loaded images inside is correct, just like I want.
But when I export this pbj to use inside flash it renders different.
I test a simple shader with this sentences:
if(outCoord().x == outCoord().y){
result = pixel4(0.0,1.0,0.0,1.0);
}else{
result = sampleNearest(background, outCoord());
}
In Toolkit draws a diagonal line (correct), but in flash outCoord().x == outCoord().y always returns true.
Do you know why this is posible??
Could you help me? Pleeeease
Thanks
Eduardo Galan