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1. Re: rotationY problem
Andrei1 Apr 24, 2011 8:21 AM (in response to polatkanfatih)3D rotations happen relative to parent 3D container - in other words, by default all the objects are rotated as if reside in the same 3D space with the same focal point.
Try to implement PerspectiveProjection and 3d matrix:
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2. Re: rotationY problem
polatkanfatih Apr 24, 2011 12:08 PM (in response to Andrei1)thanks buddy... appreciated...


