Is there a workaround so that the scratch disc settings can be attached to each project so they don’t need to be reset each time one reopens a project?
Yes. Upgrade to CS5.5. (This feature first showed up in CS4.)
What I want to do now is to archive the finished projects
You can safely delete everything on the F and P drives. Previews can simply be rebuilt. No need to waste space trying to save them.
Save the project files on the D drive. Delete the media on E (you can always recapture if you need to rebuild).
Do not use the Project Manager. Premiere Pro is an NLE. Use it for it's intended purpose. Use a real file manager (Windows Explorer on the PC, Finder on the Mac) to execute file operations.
I'm confused when you say "Do not use the Project Manager . . . Use it for its intended purpose." What is its intended purpose, if not, as described on page 506 of the manual, to "gather a project's source media files when they are stored in various locations, and to prepare a project for sharing or archiving"?
In general, I'm unclear about what files PP creates during the editing process, which ones are really necessary, and how it decides where they should be saved. Since I don't know where every file related to a project is stored, or what its function really is, it seems reasonable to let the program that created those files collect and consolidate them.
Not quite sure where Jim is coming from either - regarding Project Manager.
I have used Project Manager in the past to archive projects on an external drive and have no problems in re-opening them now on
a totally different PC.
It is some time since I used it and would have to revisit it to advise you of the specific settings.
From memory you certainly have to set it to save all assets.
If you need more info, I will look into it although I have moved up to CS4 and there may be marginal differences.
What I can say for certain is that it does what it says on the box.
"Do not use the Project Manager . . . Use it for its intended purpose." What is its intended purpose
I see the confusion. The "it" in the above quote refers to Premiere Pro, which is an NLE, and not to the Project Manager feature. Use 'it' (Premiere Pro) to cut your video. Use a proper file manager to manage your files.
None of the files PP creates are necessary for archive. If you ever rebuild the project, PP will simply recreate the files. Saving them is simply a waste of space.
As for Paul's endorsement, the Project Manager doesn't always do what it says for everyone. A search of these forums will turn up plenty of problems using the Project Manager.
Surely some of the files PP creates must be necessary. Else, why would it create them?
I'm assuming the project file would be necessary (prprog) and the source video and audio clips (mpeg, avi, wav, jpg/bmp). Otherwise, you wouldn't have a movie.
The Project Manager collects and saves together prprog, prproj.mvrt, mpeg, wav, jpg, bmp, cfa, pek, and avi files.
Do you consider any of these essential for archiving a project? If not, how would one go about rebuilding a project if all of these are deleted?
Well, the necessity of those files is just when editing, and as Jim points out, will be recreated, should they not be available. These will be files such as the CFA (Audio Conforming files), PEK (Waveform Display files), Render files, etc. Other than requiring some time, when that Project is first Opened, there is no reason to archive them.
Now, when I Archive a Project, I do include the CFA's, PEK's, and others, but not my Render files, as I can just recreate those, as is needed with the Enter key. Others, do not include the CFA's, and PEK's, because of the recreation.
Okay, thanks, everyone for clarifying this. I think I mostly understand what to do now.
When someone says you can rebuild the missing files, etc., it brings up unpleasant memories of opening projects that have been relocated and the program asks "where is such-and-such a file?" Then I have to do a search, find the file it is asking for, locate the directory it's in, then browse to that directory, select the file, and tell PP to open it. In a complicated project, that is a lot of pointing and clicking. Sometimes the file it can't find is a source file like an mpeg or jpeg; more often it is a render (preview) file. If the entire project has to be re-rendered, that can somtimes take a very long time.
In a complicated project, that is a lot of pointing and clicking.
Not if you plan your project appropriately ahead of time. For example, putting all video clips into one folder before you import them into PP. Maybe have a second folder for audio only sources and a third for any still images like JPG's, PNG's and such. That way, if you ever need to rebuild the project, you will be asked only once per folder. If you organize properly before you edit, you will have a minimum of folders and a minimum of asking
Plus, it makes archving/deleting a whole lot easier when you're done.
more often it is a render (preview) file.
Click on Skip Previews when asked. Like I said, these can always be rebuilt.
Sorry guys - now I am confused.!
The scenarios where you save your project as Bill and Jim suggest, seem to me to be based on the assumption that the all the original source files are still held somewhere on the PC and you can refer/relocate back to them
Bill/Jim, if I was to follow your suggestions for backup and if for whatever reason or another you have to rebuild or buy a new PC, are you saying that premiere will rebuild the missing files such as Chet mentions AVI's JPG's, PSD's WAV etc???
Apologies if I am misunderstanding something here but I think if you want a fully functional backup which you can take to any PC x years down the line then you are going to have to back up everything - render files excluded.
are you saying that premiere will rebuild the missing files such as Chet mentions AVI's JPG's, PSD's WAV etc???
No. Those are media assets generated elsewhere. They are not Premiere generated files. Those need to be saved if you ever want to rebuild. The Premiere generated files (such as previews, aka renders) are the ones you don't need to archive.