Yup, when 10.1 and new players are not in focus, they slow down timers and
Thanks for the reply. Are there any fixes/workarounds for this issue? Say I have a need to create a timer that fires every 10 minutes regardless of whether the player is in focus or not, how do I implement such a timer? Same goes for the IDLE event, I want to be notified if the application has been idle for X minutes regardless of whether it's in focus or not.Prior to 10.2 (and per your reply, 10.1), this all worked fine in flex without needing to adjust for the player being in focus.
The player team decided to throttle certain player activity in order to
extend battery life on laptops. If you only need notification in terms of
minutes and don't care if you are off a couple of seconds, an ENTER_FRAME
handler that checks the current time is best. Don't accumulate intervals.