I'm currently developing an iPhone/Android game in CS5 and I just have a few quick questions. If anyone can answer even one or two I'd really appreciate it
1- I'm developing using a 320 x 480 resolution for the iphone. When I tested it, the status bar on the top of the screen makes the edges disappear. How should I turn off the status bar? And if I can't what resolution should I use?
2- The performance is a little slow, and the game isn't very intense at all. What's a good way to improve performance?
3- For Android, what should I do for the resolution? Is there a standard resolution or do I have to have multiple resolutions for multiple devices?
4- Finally, is it worth getting the free trial of CS5.5 before I publish? Is there anything in there that will be a huge improvement over CS5?
All help is appreciated
1. Publish in fullscreen
2. Use bitmaps, cache all bitmaps, use minimized looping structure etc.
3. Android: 480 * 800
4. Not that much, but you have GUI updates and have a GUI publishing screen for packager for iphone too.