I have a rather convoluted problem. The short of it is that
I'd like to be able to know whether a movie clip is playing or has
hit a stop action.
* I have a pause button
* The pause button is in an interface file, and is used not
only to pause the main timeline, but to pause other things like
child clips below.
* When I hit 'pause' the child clip will pause, and so will
the main timeline - however when I again hit 'play' I want to the
child clip to resume playing, AND the main timeline to continue
playing - but ONLY if the main timeline was not already at a 'stop'
action. If the main timeline WAS at a stop action, then when I play
the main timeline SHOULD NOT PROCEED - however it currently jumps
to the next frame and continues - when I don't want it it do this.
I want the child clip to finish, and then set off an event in order
for the main timeline to continue.
So - does anyone know a way to choose a movie clip (in this
case the main timeline), and see if it is at a stop action, or is
playing - so I can flag this when I hit 'pause' - SO the main
timeline does not proceed to play when I again hit 'the play'
A bit convoluted as I said, but thought this might cause a
few questions without more detail....
if the pause button is sending to multiple clips, just have
the pause button also push the value of those movieclips(as
MovieClip types) to an array. Then you can loop through that array
to play them again, clear the array, and then you're back to where