I am getting the same.
Adobe AIR 3.3
Any suggestions would be appreciated.
I have noticed the same issue.The only way I found is to remove the sprite from the stage and to dispose properly all the elements needed to play the video,
At this condition, no frame will appear again later.
Could you explain a bit more please? Post an example perhaps? What do you mean by "dispose properly all the elements needed to play the video"?
I am removing all elements I've added from the stage and setting variables back to Null, but still getting the same result. How did you solve this?
Thanks for your help.
I'm just having this issue too. ClaudioNW, could you explain more?
Monsters or abeymg, were you able to figure it out?
Nope, still no luck. I assume it's a bug, and we just have to wait for Adobe to fix it in the next version, hopefully.
This is specific to Android 4.0, but there's a similar bug on iOS as well (5.1 and above): when playing video with stagevideo, it shows a brief zoom-in animation of the first frame before it starts playing. Not as bad as the Android bug, but still pretty annoying. I think these two issues may be related, so hopefully they're working on it...
I think the problem is still there :/
I tried the latest AIR SDK 3.6 beta
A workaround i use:
Hide the stageVideo and wait for StageVideoEvent.RENDER_STATE to show it (the second time!)
I use a single netstream attached to a single stageVideo and i netStream.dispose() and hide the stageVideo when a video ends
and netStream.play(urlToVideo) when launching a new video.
I noticed StageVideoEvent.RENDER_STATE fires two times. on the first one the last video's frame still shows but on the second one the new video actually starts playing so it is then that I show the stageVideo