He provided me with more than 300 files...
Wow! That's unfortunate.
When planning to collaborate with another editor, especially on a different OS
and a different NLE, the first question/solution should be what cross-platform
media type should be employed... and usually one test file will confirm.
Either he will need to re-encode or you will have to find some way to flip
them to something you can use, likely compromising quality as you do.
Someone has to redo the files, I would vote for him.
Try the following on about 5-10 files, and see how they work in Premiere:
- Get ffmbc - FFMedia Broadcast . This is a customized build of FFmpeg that is more geared toward broadcast formats and applications. The latest "official" release (0.5) will work.
- Open the archive and find the "ffmbc.exe" file in the "bin" folder. Drop it into the folder with the MOVs--or if you know how to set up a custom path, you could do that too.
- Create a new text file called something like "mov2mxf.bat" making sure that you can see file extensions; you need to have the .BAT extension. Make this file in the same folder as the MOVs and FFmbc.
- Paste the following into the batch file:
@ECHO OFF for %%a in (*.mov) do ffmbc -i "%%a" -vcodec copy -acodec pcm_s16le -f mxf -y "%%~na".mxf
- Save it--again making sure it has a .BAT extension--and then double-click it to run it. It will rewrap all of the MOVs as MXF files that will import into Premiere.
As I said, test a few and see how they edit. Premiere can decode the video streams natively, but when in the MOV container, it cannot. This losslessly rewraps the video and audio into an MXF container, which is supported in Premiere.
If that doesn't work, post back, and we'll try a few other things.
I agree completely with your suggestions. I used to use several Mac-only 3D artists, and required that they output to MOV Animation that matched my Project. They all complied and not one file ever caused an issue.
PS - sometimes, I almost feel that some folk just love providing the folk on another platform with stuff that cannot be edited on their machine - almost a passive-aggresive action, and not a nice one. I used to see that often in the still image/advertising business, but as my PC could handle everything Mac, I just laughed, as I opened up their files and worked on them. Usually, after a few attempts to trip me up, and prove that their Mac's were better, than my PC, they'd stop the foolishness and play nice. Video is more complicated though, and there are some real pitfalls there.
Thanks for your help.
It works... but doesn't work !
It actually transformed the files (I had to use ffmpeg since i did not find ffmbc).
It transformed the files in MXF. I'm able to import it in Premiere... but then... I can read it, but the sound looks like it is in slow motion... and then Premiere crashs down after a few seconds.
Any other idea ?
Hmm... yes... I see that the 0.5 build has disappeared. Bummer. Unfortunately, I'm not so savvy that I know how to build from source code. Let me do some research, and I'll update later.
Unfortunately, FFmpeg won't work for this; it's MXF muxer fails and it creates broken files. This isn't a problem with FFmbc. Stay tuned...
I downloaded your file and I can also confirm that it freezes both PremierePro CS5 and CS5.5. It just freezes when trying to create peak file.
I also have Calibrated(Q) XP Options.
Quicktime Pro tells that it is XDCAM-EX 720p50 1280x720
With Quicktime Pro you can export it to other format, I tried Avid DNxHD 720p/50 and Premiere opened it nicely.
But 300 files...
I was considering buying Quicktime Pro to convert...
Can you use a queue, and launch conversion for 300 hundred files a the same time ? And let the PC work for a few days ?
If it is the case, I might do it.
Unless SUPER COLIN finds another way.
I appreciate you guys giving some time to try to help me out.
Sorry, I don't know if Quicktime Pro can do batch exporting, hardly with PC.
Have you possibility to use original material straight from camera without FCP route?
If you have got only selected shots, Quicktime Pro will show you the timecode start time of these shots.
Your clip has Timecode Start Time 18:03:10:28 in my Qt Pro.