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Exactly how are you getting the new Blender Assets onto your PrPro Timeline?
As there is no ADL (Adobe Dynamic Link) between PrPro and Blender, I assume that you are doing a new Export from Blender, and then a new Import into PrPro, and manually replacing the Assets on the Timeline. Is that correct?
Thanks for the fast reply, Bill.
I export the images from Blender as a numbered PNG sequence.
Import the image sequence into Premiere.
Place the sequence into the time line.
Re-export changed stills from Blender, overwriting some of the old PNG images.
I do not re-import the sequence into Premiere. I was hoping I could force it to update the stills it is using in it's project.
Does that make sense?
Is there a way I can force Premiere to update the frames in the image sequences?
1. Don't leave Premiere open while rendering in another
application (this is what I do).
Overwritten files will update when you launch Premiere.
2. Right-click your image sequence in the Project window,
select "Make Offline...>Media Files Remain on Disk>OK.
Then, right-click your image sequence in the Project window,
select "Link Media...
3. Close then re-open your project without exiting Premiere.
File>Close (Ctrl>W), then re-open same project.