2 Replies Latest reply: May 26, 2011 11:53 AM by Lilybiri RSS

    Who'd like to test a new Drag and Drop Interactive Widget?

    RodWard CommunityMVP

      It's taken about 6 months of every spare minute we could find but we're finally ready to do a round of Alpha testing for our new Drag and Drop Interactive Widget for Cp4 and 5.  This post is to ask for a handful of volunteers to test the new widget over the next week creating drag and drop interactions in both Cp4 and Cp5.

       

      If you've already tried our well-known Drag and Drop Lite Question Widget, but were a bit frustrated by the limitations that the quiz question format placed on your creativity, we think you'll be blown away by what this new Interactive Widget can do.  It does everything the current question widget does, aside from the aspects that are unique to question types (Review Area, Retake Quiz, etc) plus a whole lot more.  Due to the extra functionality, this widget has twice as much code as our last one.

       

      Some of the features:

      • You can have as many widgets as you want on a single slide and each can be addressing a different drag and drop scenario.
      • You can reference the same drag and target objects from different widgets to create different.
      • Since they are interactive widgets, you can use the widget success/failure criteria to trigger Advanced Actions.  This opens up a lot of possibilities for game interactions.
      • You can score each widget differently so that OnSuccess they will each report different scores for dragging the same objects.  This means you can have Conditional Scoring and more than one correct answer for a given problem.
      • You can set one of the widgets to have its Preferences be used for all widgets on the slide so that you don't need to set all widget preferences individually, thus saving a lot of time.
      • You can set Preference Priority for each widget to configure which widgets will have "right of way" if there is a potential conflict in preferences.  For example, if one widget wants one type of snapping behaviour on an object but another widget wants the same object to snap differently, the widget with the higher Preference Priority will dominate.
      • You can nominate other interactive objects (including clickboxes or other widgets) to act as Submit button and Clear button to create a simulated quiz question.
      • Since this widget is an Interactive widget, it also has the same advanced Pausing override behaviours we built into our Event Handler widget (http://www.infosemantics.com.au/eventhandler)  So you can have users stay on the same slide playing with the drag and drop interaction for as long as they like without progressing to the next slide until they want to.
      • Plus other stuff I can't think of right now.

       

      If you decide to volunteer to participate in this Alpha testing, please don't use this widget for any production Captivate projects you may have.  The Alpha and Beta versions of the widget will be time-bombed to stop working after a couple of weeks so that we don't have buggy versions running around later.

       

      As I said at the beginning, we only need a handful of testers, we need people using either Cp4 or Cp5, and you need to do this testing over the next week so that we can then address any issues you find and release a debugged Beta version for more testing.

       

      Anyone wanna play?

       

      If you do want to volunteer, send me a private message on this forum with your email address so I can send you a widget and instructions.  We'll only be taking the first dozen or so people that are willing to contribute time and feedback.

       

      Cheers,

       

      Rod Ward