1) Can i re-use an armature? For example, i have a good skeleton for a walk cycle but i want to apply it to a variety of characters. Is there any way to do this?
2) When i use the CS5 Spring feature, i find it difficult to create a cycle. Normally i'd copy the first pose intot he last frame, but this seems to just be ignored, and i end up with nasty snapping as a result.
3) Are bones necessarily rigid? Normally a cartoon character will break realistic physics for emphasis. I suppose i can have two compositions, one boned and one without, but it seems strange there's no way to stretch a bone if need be.