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I might be over simplifying this, but why don't you just use gotoAndPlay(51); and take out the if statement?
Thanks, but I tried that, same result, odd,
i'm missing something maybe,
any other ideas perhaps?
what do you mean not as intended. does it start from the beginning, what does it do that it shouldn't?
Yes, it starts from the beginning. Not frame 51, as the code asks it to. (using test movie it starts at 51, but not after exporting to swf)
Do you have a loop that returns it to that frame if frame 51 is not loaded?
If not, name the first frame "loop"
code in the next frame:
that should do it
Asiabackpacker, you my friend, are brilliant. And correct.
It WAS starting at the right frame all along , but appeared not to be since it never loaded a precdeing frame which was the first frame of a long tween which overlapped the timelines desired starting point.
When I finally learn all this stuff I'm gonna remember being helped up the learning curve by you Flash forum guru's.
That'll inspire me to seflessly help the beginners that know less than me.
See, your help extends goodwill all the way down the brain-chain of life. A kind of immortality. OK, I know, don't over-do it,..
wow....good to feel so appreciated.