I'm in the design phase for a game system. Initially, users will arrive in a "main room" which has a list of available games and a chat window. If a user creates a game, he will go into a unique "game room" and wait for others to join. And, of course, when a user joins a game created by someone else, he will leave the main room and go into that particular game room. Pretty typical design.
For the main room, I'm thinking about handling chat/game data using RTMFP groups with posting. However, for the game room, I think I want to use NetStream with DIRECT_CONNECTIONS for guaranteed delivery (and because it's much faster than object replication).
Here are my questions:
you can have as many NetGroups and NetStreams (group or 1:1 NetStreams) per NetConnection as you want/have and have memory/bandwidth for. so:
2. that could work. application design is up to you.
Thanks for the quick reply. Just wanted to be sure I wouldn't end up coding myself into a corner.