please provide more information. Some working links to your assets and maybe some code snippets would be nice.
A shot in the dark would be:
- did you encode the MBR streams with the same GOP size?
- did you keep the bitrate to value corresponding to your network conditions
i use OSMF1.6 Sprint3 Release,
and i use this framework in \OSMF\framework\OSMF for make OSMF.swf
in debug always look
Thu Jun 16 2011 09:23:39 AM [DEBUG] [org.osmf.net.httpstreaming.f4f.HTTPStreamF4FIndexHandler] getNextFile URL = http://my.domain/vod/_definst_/media_b500000_w1022257201.abst/Seg1-Frag4
Thu Jun 16 2011 09:23:39 AM [DEBUG] [org.osmf.net.httpstreaming.HTTPNetStream] loading: http://my.domain/vod/_definst_/media_b500000_w1022257201.abst/Seg1-Frag4
dynamic transition does not occur when playing streaming, this always in lowest bitrate
and i don't know what this MBR and GOP,please correct me.
I'm sorry, I assumed you had a more in depth knowledge about dynamic streaming
did you set player.autoDynamicStreamSwitch=true ?
You could try to see if each stream plays by itself - packaging it individually.
I could recommend as further reading the Strobe Media Playback and OSMF users' guides
MBR = multi bit rate
GOP = group of pictures
Yes, you can use buffering with http or rtmp dynamic streaming.
how to apply it in my project. because I use dynamic rtmp streaming but no buffering when playing, this was always real time.
Do you have examples of its use format with F4M and can buffering