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note that by default NetStream.send() messages are sent with full reliability (unless you set NetStream.dataReliable=false). in full reliability mode no messages will be lost, but like any other reliable .data transmission, if you send data faster than the path capacity, latency must increase.
please also remember the bug i mentioned in response to you in a previous thread, related to sending a large amount of data with NetStream.send() in a stream with no video or audio sources attached:
that bug affects all versions of Flash Player up to and including 10.3. it will be corrected in a future release of Flash Player.
regarding your desire for running your SWF with no GUI: i don't think that's possible. however, there are lots of X servers out there, one of which is probably a "null" X server that could present an X interface to a program but not actually display anything. look for Xvfb.
I remember what you told me about NetStream.send(). The information does help
me to let my app work correctly. Because now my main perpose is to show my app does meet the latency
requirement of live streaming and save bandwidth from publisher. At least I want to know the
average latency between the publisher and a random subscriber, how many chunks are recevied
by p2p and how many are get from a rescue http connect and so on . All these require me to
run my app in Planetlab in the first place.
You give me a direction some my problem. I 'll try it.