There is also a similar question being asked here:
Adobe, it's really unclear as to how we're supposed to intgerate the new AIR 2.7 SDK into Flash Builder builds. Can somebody please clarify?
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I found a way to use the emulator for iOS (and possibly package) :
Copy the Flash Builder 4.5\sdks\4.5.0 folder to an other place. Overwrite the content of that copy with the AIR sdk.
You will now be able to compile and use the IOS emulator in command line (be sure that ADT and ADL are in the path variable).
Your command line will look like this :
adl -runtime "COPY_FOLDER\runtimes\air\win" -profile mobileDevice -screensize 700x862:700x900 -XscreenDPI 72 -XversionPlatform IOS FULL_APP.XML_PATH FULL_PROJECT_bin-debug_PATH
I didn't try the packager for now cause I don't have a valid iOS certificate, but you will have to use adt instead of ADL and export your project to the AIRI format.
I hope Adobe will simplify the process SOON....
Thanks for sharing your approach Rangora.
Adobe, is there are an official way to integrate AIR 2.7 into FlashBuilder 4.5? Or do we need to 'hack' our install folder that way Rangora describes?
There is a pre-release version of 4.5.1 and I believe that's one of its features so waiting is probably the best bet for now, unless you're in a rush and want to stick with the command line approach.
Thanks for the replies. I guess we'll have to wait for official integration, but I can confirm that hacking the SDK as per the above youTube video does work. I've done a full lifecycle of compiling and deploying to iPad using the new 2.7 SDK and the SDK hack approach.