I'm building an application that uses a huge amount of assets (images,videos,swf's etc.) like 10gb.
How would i handle this ?
I want to make the install/update process as seamless as possible.
I'm also building the application to be able to auto/manual update parts of the assets etc.
I though about making an installer that will check the server after install and download all the assets.
When i make an update of the application or change/add assets the app will download only the assets it needs.
This can get heavy and what happens if a user skips an update or two ..
I haven't actualy tried just including them and compile, as i read this is not possible bundle assets of this size.
Anyone who has experienced the same scenario ? solution?