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Chances are you need to focus on optimizing the jpeg. What is the file size for that outside of Flash?
I think I shrank that. At the bottom of the properties for it is says "JPEG: quality = 35; original = 74.3 kb, compressed = 2.1kb, 2% of original."
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Optimize the jpeg to be well below 50KB before you import it into Flash... that means setting its size to the actuall size it will be used as well as optimizing the colors using an external image editing software (Photoshop, jpegwizard (if they still make it)).
I opened up the picture in photoshop and cut down the size to 3.6kb What else do you think it could be? It is such a small simple banner to have it this size is just crazy.
If you have the image that small and have replaced the original with that reduced version, I would expect ithe file to be very small if the rest of the content involves only Flash-generated graphics/text. If your swf remains over the 50KB mark, create a new file and copy the content from the current one into it (less the image)... that will help insure that any lingering memories are forgotten.
Also, hopefully you have been talking about the swf file size and not the fla file size.
"Flash or ActionScript version in submitted SWF is not supported." That is what I get when I try SWF. But when I look to the right it says "
Supported image typesFormats: gif, jpg, png, swfSo am I just not able to do ActionScript? If that is the case is there anyway to do motion without using ActionScript?
You'd have to contact whoever is making the rules to see what that message means. It appears they are objecting to versions, not using the use of Flash/code as a whole.
You can create motion tweens using the timeline. Just to mention, nothing intended... it's a little odd that you ask because normally that's where anyone starts off when it comes to making Flash animations... using code is usually a later approach.
The problem is it is Google. I have had the worst experience for customer service with them. I worked through a textbook and for animations I used a stopscript so it didn't just loop. Have another idea about what I could do to stop it?
Just try changing the actionscript version first... stop() is the same in all of them. If the Flash version is a problem, I can't say what to do there.
I still was having trouble so I figured I would ask Google again. This is the response I got.-
"I tried to upload these flash files in my account and I was also, able to
replicate the error message. On further checking the flash files, I see
that these files do not have ClickTag.
Please note, all Flash ads should support the clickTAG variable. The
clickTAG is the tracking code assigned by Google to an individual ad. It
allows Google to register where the ad was displayed when it was clicked
and helps advertisers determine the effectiveness of their campaign.
On any click, Flash ads should redirect to the URL specified in the
clickTAG argument; there should be no other redirection in between.
The variable name must be spelled "clickTAG" (upper-case TAG; no space
published for Flash Player version 4-10.
I suggest that you make these changes and try and upload the flash ads."
Just thought I would post this in case anyone else runs into this problem. TIme to figure out this clicktag thing now.