is Apple fighting air for iOS or can it run normally? I've heard it's "native" but I also heard that apple does everything to make it near impossible to get air to run on iOS. I am thinking along lines of apps. can you make an air app that runs on android and iOS and run on iOS without having to install a ton of crazy SKD's on iPhone and such?
any links you have would be great.
When packaging a Flash application for iOS both the application code and runtime are compiled down into native low level ARM instructions. You end up with a .ipa file that can be deployed to an iOS device without requiring any additional applications to be installed (like an Adobe AIR runtime).