I need some major help. I have an animation that I have built using the puppet tool on a series of differet vector files from illustrator. The animation looks great, but when I place the animation comp (comp 1) into a new comp (comp 2), I am having issue with retaining crisp, clean edges.
Comp 1 has the continually rasterize button activated on all the layers and the layers are 2d. Comp 2 is composed of all 3d layers, including the pre-comp layer. However the pre-comp layer is now slightly blurry. When I check the "continually rasterize option" for the pre-comp layer, it looks great, but then I lose the animation. It turns to a still image.
I thought that perhaps my mistake was turning a pre-comp into a 3d layer, when the comp itself is composed of 2d layers, however I turned all the 2d layers in the pre-comp to 3d and that still did not fix the problem.
Can anyone help me? Thanks so much.
Nothing to fix because nothing is broken. Distortion effects do not CR since all their operations are dependent on having a fixed reference size. Masking them 3D doesn't change that. It's inherent in AE's rendering order. You'l lahve to think of otehr ways to deal wit hthis or simply accept it.
I see. That's a bummer. I know I could animate the character by rigging the pieces through expressions, however, the problem is that the character is an octopus and the tentciles animate fluidly with the puppet tool and look robotic with rigging. Now I know for next time. Thanks so much for your help.