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1. Re: API Reference? Sample Code?
staaCopy Jul 15, 2011 3:48 AM (in response to greg•hamer)Documentation would be very helpfull - adobe guys !
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3. Re: API Reference? Sample Code?
Sean S Murphy Jul 15, 2011 5:52 PM (in response to greg•hamer)+1, even just rough updated incubator docs.
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4. Re: API Reference? Sample Code?
chris.campbell Jul 18, 2011 3:57 PM (in response to Sean S Murphy)I've pinged our documentation folks and will post back with links as I get them.
Chris
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5. Re: API Reference? Sample Code?
Jakob Mulvad Nielsen Jul 19, 2011 5:37 AM (in response to greg•hamer)Isn't this what you are looking for?
http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/index.html
..or am I missing something here?
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6. Re: API Reference? Sample Code?
greg•hamer Jul 19, 2011 8:55 AM (in response to Jakob Mulvad Nielsen)Hi Jakob,
A W E S O M E ! ! !
Thanks!
Yes, The public AS3 Language Reference (AS3LR) *now* has been updated to include the option "Adobe® Flash® Player 11 and earlier". (As of our postings last week the beta was out but when I checked the public AS3LR the most recent version was still pre-FP11 (e.g. something like "Adobe® Flash® Player 10.3 and earlier").)
@chris.campbell > Any samples? i.e. for each of the new features beyond the Stage3D APIs? i.e. I do see the link on the Features page for "Stage3D APIs (`Molehill`) for Flash Player" but not yet for any of the other new features.
Best regards,
g
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7. Re: API Reference? Sample Code?
chris.campbell Jul 19, 2011 11:05 AM (in response to greg•hamer)Any early content we add will be available here:
http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/index.html
There may not be much new there, but when we update it, that’s the first place it will show up. As you noted, we also have content (and sometimes post zips of docs) on the labs site. I've seen a number of articles on Molehill but I'll ask the content people if they know of additional articles.
Chris
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8. Re: API Reference? Sample Code?
chris.campbell Jul 20, 2011 5:16 PM (in response to chris.campbell)Here's what I've heard from one of our community managers regarding stage3d:
"Thibault Imbert posted a discussion of what Stage3D is all about back then at http://www.bytearray.org/?p=2555. NJ also posted a more beginner level discussion of what it is all about at http://www.rictus.com/muchado/2011/02/28/demystifying-molehill-part-1/. Assuming they actually do intend to use these low level API’s (which I doubt most people will want to or have the ability even to do so), a site called iFlash3D covered it in great detail in a two part series discussing the ins-and-outs of AGAL (http://iflash3d.com/shaders/my-name-is-agal-i-come-from-adobe-1/ and http://iflash3d.com/shaders/my-name-is-agal-i-come-from-adobe-2/) as well as a reference card for AGAL http://iflash3d.com/site/agal-reference-card-available/. Or another that discusses how to manage cameras in a 3D space http://iflash3d.com/flash3d-coding/flash-3d-molehill-cameras/. Beyond those sites, most people aren’t discussing the details of the Stage3D api’s for a general audience that I have found."
I asked about the other new features (audio compression, surround sound, video encoding, etc.) but they hadn't seen anything created yet. However, they are interested in getting content developed for these areas and will work on getting that done. Look for third party resources and ADC updates in the near future.
Thanks,
Chris



