1 Reply Latest reply on Jul 25, 2011 6:56 AM by Mylenium

    Adaptive Resolution with OpenGL doesn't work


      I wanna use Adaptive Resolution with OpenGL, so I checked on OpenGL with Adaptive Resolution, but it's chosen and unchosen state doesn't make any difference on the OpenGL preview. I've already tried to mess with the settings.


      Could someone help me?

        • 1. Re: Adaptive Resolution with OpenGL doesn't work
          Mylenium Most Valuable Participant

          OpenGL stuff is handled via the prefs. There is no "Adaptive Resolution" in this mode - either it works at the resolutions specified in the prefs or it doesn't. The behavior is actually quite logical - if your graphics card is too weak, the OpenGL texture buffer will only be calculated once at the resolution, if the card has sufficient juice, it will always be full res. Everything else wouldn't make much sense...