Well those certainly are some magnificently large PSDs. In theory they shouldn't be a problem, but you never know. They do take a lot of cycles to process. Are you using any other footage in your project? Any video with odd or highly compressed codecs?
the only video clip i am using is a loop of clouds which is 1920x1080 in photojpeg codec.. hey its also 29.97fps. could this be the cause?
I'll create a 25fps version of the clip and replace it just in case...
any other ideas to fix the crashes or speed up the project load time would be huge.
this job is a pain in the assets!
For what it's worth, you may want to try transcoding to a different codec while you're doing the frame rate conversion. Perhaps QT Animation or QT PNG at maximum quality?
Best of luck.
thanks dude, good advice.
I actually output a tiff sequence, which i think fits your logic. so far so good, but I've only been working with it for 20 minutes. i'll keep y'all posted...
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ok so I have updated the video files in my comp - both the video files are now 25fps (ie same as my project). one is an uncompressed tiff sequence, the other is a full quality PNG movie with alpha.
things had been running pretty sweet, so I thought we'd nailed it until this morning, where scrubbing in the timeline has prompted another crash with the same <unconstrainFPSIfappropriate> error.
I notice that each time it occurs I think I am scrubbing while holding down the shift key, to enable snapping to markers and layer bounds.. this is something I tend to do without thinking about it - what I mean is it works in other projects on an intuitive level. but maybe there's something about the size of the source files that is complicating this process?
I'm really interested in establishing what is causing this problem so I can avoid it on future projects. any thoughts guys?
Are you using any time-based effects or time-remapping/time-stretching?