Is it possible to import a fxg asset in MXML, and have it have a custom property like tipColor.
<fxg:arrowTip tipcolor="#CCCCCC" />
and then in my fxg asset the tipColor is "bound" to the fill's color property?
Never tried that but I think you cant do it.
To my understanding, FXG are precompiled graphics with no scripting functionality (which they would need to support to enable binding).
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