It seems there is a new version of Shockwave in the wild.
I would guess that hardware bump-mapping is part of the new build. The developers of this game are in partnership with Adobe, so they have early access to the new features.
Who knows, maybe there's a Director update in the pipeline for everybody else.
for the moment we can use the oldschool bump mapping:
- first texturelayer = halo texture with #specularLight or #reflction uv projection
- second texturelayer = bump texture with #multiply blendfunction
- third textureLayer = main texture with #add blendfunction
- fourth textureLayer = lightmap
of course its faster and more realistic when hardware managed