This content has been marked as final. Show 4 replies
The animation and audio should sync perfectly together. But volume control, that is the crux of the matter - control. This is the one aspect which I'll lose I suppose without having to go back into flash and edit the volume. It could be a bit messy since I have a large amount of movies to insert.
Incidentally, while talking about control - I want to have the flash movie paused and have a play button take it out of being paused. I came across the following script:
But have absolutely no idea on how to implement it. Any suggestions where I can get Flash control help (for a novice)
That behavior will let you set a Flash sprite's member to be paused or
not. I don't know that this has anything to do with what you want to do.
You can't directly change the volume of a flash .swf from Director. You
can use sprite(X).stopAllSounds() to stop the sound in a Flash .swf in
Director, but there's no start available. A Flash .swf has a sound
property, but that will only toggle the sound of an .swf off and on, and
only applies after the sound has finished. The change will be used at
the next play of the .swf.
You can use the soundLevel property of Director to control the volume of
the whole Director movie. If you have no other sounds playing when the
.swf is running, you can use this property to control volume. It's
pretty coarse, it only allows for 7 levels of volume change.
Adobe Community Expert
Thanks for the info about SoundLevel - Actually, although it's quite course - it will do the job.