wow this must be a tough one since no one has replied.
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SWF is platform agnostic and the same SWF should run fine on both Mac and Win.
However, Flash Builder does other things. If this is a web project, FB trusts the bin-debug folder so that cross-domain requests work.
Try Project -> Export Release Build and grab the SWF from bin-release. If that works on one computer, it will work on the other.
If you quickly want to run the same SWF, create a project with the same name on your win7 computer, copy the code over to its src folder. Wait for it to compile, and hit debug.
That should work. If it doesn't, post the exact error message you get.
thanks for the help. the swf does work but only if i open it in flash cs5 not when i try and run it in the stand alone flash player. which is ok but i need it to go to full screen and in the cs5 it doesnt allow you to do that.
its a very weird and annoying issue that i have never come across before.
any other thoughts??
ok guys get ready for this one!
there where a couple of issues. yes it did help that i exported the project to the debug folder instead of deploy folder we set up. but it still wasnt 100% right. so, one issue is that our asset swc was huge. we had everything under the sun in there. so, it would not compile correctly. how did i find this out you ask? i tried to run it in just the flash ide and it would compile so i knew something was super wrong. second, at some point somehow some of our text fields in the asset swc where converted to one of those new fangled tlf type text fields. we never added that swc to the compile path. somehow flash builder just ignored that and still built the swf but it mustve been corrupted to begin with.
so the morale of the story keep an eye on your assets!!