I've built a scene in CS5.5, everything's working fine as it's meant to, I've added a point light to make the scene look like it's lit by a single bulb.
Every layer is a 3D one, it's all good. I've added a camera and given it a nice gentle track across the scene.
When I go to convert the camera into a stero rig, the resulting left & right comps revert back to the original look, i.e. the light has disappeared.
I can't see anywhere that says somehow make this light carry across to stereoscopic, but is there some magic box that needs checking, or is this a bug?
Thanks in advance all.
Running 5.5 on a mac pro, 10.6.8.
You have to copy your light layers and paste them into the left and right eye comps.
The other option is to turn off collapse transformations in the left and right eye comps. I prefer copying the lights unless the camera movement is very subtle. You might call this a bug but it's really more of a workflow issue.
Perfect, that works a treat.