2 Replies Latest reply on Aug 22, 2011 6:14 AM by mikedavis57

    Light disappears when converting camera to stereo 3D rig




      I've built a scene in CS5.5, everything's working fine as it's meant to, I've added a point light to make the scene look like it's lit by a single bulb.

      Every layer is a 3D one, it's all good.  I've added a camera and given it a nice gentle track across the scene.


      When I go to convert the camera into a stero rig, the resulting left & right comps revert back to the original look, i.e. the light has disappeared.

      I can't see anywhere that says somehow make this light carry across to stereoscopic, but is there some magic box that needs checking, or is this a bug?


      Thanks in advance all.


      Running 5.5 on a mac pro, 10.6.8.