# Distant enemies dont appear

i will explain my problem according the 11th enemy (the last enemy in the level). i past here the answers i gave to people fron other forums..:

I'm making a platform game, and i have a problem. i am attaching 11 enemys, and my last enemy not appears. the _X of the 11th enemy is 3300.

I  tried a lot of stuff, and think, I discovered the source of the problem.

on my hero class i wrote this:

```_root._x -= (_root._x + (_x - 275)) / 5;
```

and when i changed it to this:

```_root._x = -_x;
```

the last enemy appears!

but i want it to be like first one.

but it doesnt work

also, i found that if i placed the hero close to the last enemy, the last enemy appears.

```
```

ok, the _root._x refer to the stage and the _x refer to the hero.

i found that if i remove this code(the gravity in the enemy class):

```_y += grav;
grav += gravity;
while(ground.hitTest(_x, _y, true)){
_y -= gravity;
grav = 0;
}
```

the last enemy appears. (with no gravity ofcourse).

i explained in that if i am doing this code:

_root._x = -_x;

the 11th enemy appears (and i dont need to remove the gravity).

i also saw that when i am writing on the frame(not in onEnterFrame):

_root._x = 500000;

all my enemys not appears.

so.. its got to be something that conacted to the enemy, and root._x and hero _x; it's a very frustrating bug. (: haha

i also found something intresting:

in the hero class, (where i am sets that the _root._x equal to the hero._x) i did this: i did a if statement that if the "space" isdown the root._x equal to the hero._x, and when "controll" isdown the _root._x equal to the 11th enemy._x. so i think i found something useful:

when i am clicking "space" and continue to play and play a second, and after that clicking "controll" the 11th enemy not appears. but, when i am clicking "space" and right after that clicking "controll" i can see the 11th enemy falling down (and removed because i did when the _y of the enemys is bigger then 460 the will be remove but this isnt related).

i tried everything, none work.

do you think that it could be a problem in the "core" of flash?