Still have not been able to figure out how to rig the "brush arm" in two weeks. My only thought I can think of is to use the puppet (pin) tool in After Effects to control just the arm animations. Having thick to thin brush strokes on some features of a character bogs down key framing without some special rig to work those elements otherwise. I'm avoiding the bone tool as well because it's too unpredictable.
Would prefer to do all key framing in Flash rather than to jump back and forth between After Effects and Flash.
Any help out there?
Anyone? Anyone? Bueller? Bueller?
Still no reply from anyone here.
I continue on in the wilderness alone.
So I experimented with my last theory. Attempted to use the Puppet Pin Tool in After Effects to achieve the flexiblity I'm looking for. FAILED! It essentially creates a rastered video when exported as either FLV or XFL. The XFL version creates an alias halo as well.
Next I attempted to use the very dodgy IK bone tool in Flash. That created all sorts of overlapping compound path problems.
The solution is out there somewhere!
We've seen it work.
Still it eludes me.
Mai Tai to anyone that can help a fellow animator out!
Hmmm...guess this is too hard for anyone to figure out.
Well, if I ever do solve this riddle I'll be sure to share it here.