2 Replies Latest reply on Sep 5, 2011 8:46 AM by Owen Buddenbaum

    get a transparent texture from renderToTexture()

    Owen Buddenbaum

      of course i'm trying to do it without using the wlos lingo imaging tricks

       

      it seems that renderToTexture() method only process opaque textures... i've seen there's a new #alpha blendFunction in shader properties but i cannot make it work, i've an error message saying "handler not found in object"