2 Replies Latest reply on Sep 5, 2011 8:46 AM by Owen Buddenbaum

    get a transparent texture from renderToTexture()

    Owen Buddenbaum Level 1

      of course i'm trying to do it without using the wlos lingo imaging tricks


      it seems that renderToTexture() method only process opaque textures... i've seen there's a new #alpha blendFunction in shader properties but i cannot make it work, i've an error message saying "handler not found in object"