I pinpointed it to motion blur. Can you not have motion blur on for the camera and depth of field at the same time? Is it a render order thing? Awesome, any help would be appreciated. Motion blur is not as essential to the shot as the depth of field but for future projects I am curious.
. . . I pinpointed it to motion blur. Can you not have motion blur on for the camera and depth of field at the same time? Is it a render order thing?
Nope. It's an Open GL thing. Make sure that it's turned off for rendering and you should have no problems. If you do please post the project so we can take a look. No need for the footage.
I never use Open GL to render, only to preview. What's interesting is when I turned off motion blur, the glitch when away in the RAM preview, but turned up again in the render, even with the motion blur turned off. When I turned off the global Open GL setting, the glitch went away in the render. There seems to be some major Open GL bugs with 10.6.8. Video Copilot's Optical Flares is having a major glitch that they admitted to me. You have to turn off "use CPU" or it bogs the whole machine down and even causes crashes in render intense comps.
Any word on that glitch getting fixed any time soon? As you can see I was googling optical flares open GL crashes...