Oh lord of digital force majeures! Of course, "standard packaging" converts "Flash" to LLVM. My app tries to load SWFs, which will never run in a native iOS environment.
There goes two weeks of development (down the drain) ... .. .
My mobile app is supposed to load SWF assets from an external server.
Is there any chance at a work around? Could something like the ByteArray class be used to convert the SWFs to BitMap (given than static images would be acceptable)? In my case, I may only need to import external SWF that are static (not animated).
If ByteArray is implemented to immediately convert imported SWFs within the source FlashBuilder project, then when the app is packaged into native iOS, will it retain that functionality to convert the SWF to bitmap data?