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1. Re: plugin Dissolve dont work on 64bit
Chris Cox Sep 19, 2011 12:37 AM (in response to fatysekDesign)_WIN64 covers it, but that looks like the CS4 version of the SDK, because it doesn't have a 64 bit Macintosh entry point.
And try using the project that came with the SDK that already has all the details setup...
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2. Re: plugin Dissolve dont work on 64bit
fatysekDesign Sep 19, 2011 4:35 AM (in response to Chris Cox)I've done everything as it is written in the SDK, I used plugins from SDK and nothing...photoshop 64 dont see them. Can you send mi some example of plugin witch working on 64bit? I will very grateful
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3. Re: plugin Dissolve dont work on 64bit
Chris Cox Sep 19, 2011 10:47 AM (in response to fatysekDesign)If you used the examples from the SDK, they would compile and work in 64 bit.
Are you using the CS5 SDK, or an older SDK? (again, that doesn't look like the PiPL from CS5)
And did you choose the correct targets when building in Visual Studio?
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4. Re: plugin Dissolve dont work on 64bit
fatysekDesign Sep 19, 2011 11:16 PM (in response to Chris Cox)I use SDK from this page : http://www.adobe.com/devnet/photoshop.html
And in Visual i just build soluction, and this makes me plugin i output folder. nad nothing
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5. Re: plugin Dissolve dont work on 64bit
Tom Ruark Sep 21, 2011 6:10 PM (in response to fatysekDesign) -
6. Re: plugin Dissolve dont work on 64bit
fatysekDesign Sep 22, 2011 7:54 AM (in response to fatysekDesign)i use Visual Studio 2010 so:
Build -> configuration Manager -> Active solution platform -> x64
and thats all thanks Tom for help.
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7. Re: plugin Dissolve dont work on 64bit
Yuqi Peng Sep 26, 2011 11:53 AM (in response to fatysekDesign)The PSCS SDK you downloaded may not be right one. the .r file should be sth like the following.
It works on Mac PSCS5 64 bits as I compiled them with XCODE
#ifdef __PIMac__
#if (defined(__x86_64__))
CodeMacIntel64 { "PluginMain" },
/* my plugin uses Objective-C, Cocoa, for UI and should not be
unloaded, this flag is valid for 32 bit plug-ins only and
should not be used in any windows section */
Cocoa {},
#endif
#if (defined(__i386__))
CodeMacIntel32 { "PluginMain" },
#endif
#else
#if defined(_WIN64)
CodeWin64X86 { "PluginMain" },
#else
CodeWin32X86 { "PluginMain" },
#endif
#endif



