I'm trying to make a 3d space that is a "wall" (an illustrator file) and a "floor" infront of it (same ai file).
I duplicated the ai file so it's 2 comps (wall and floor)
I put these 2 comps into a third combo comp. They're all 3d layers by the way. So I transformed the "floor" version to be flat next to the wall, like a big L. Looks great in top, left,right cameras, looks groovy in Custom View cameras as I spin it around.
But when I place this combo comp into a "stage" timeline comp, I only see the wall. No matter what angle I place a camera at, there is no visible floor.
What am I not getting about nested 3d layers? doble clinking back in I see the groovy 3d room. But not in the comp with the text and other elements...
You need to collapse transformations. At least I think that's what you should do. A screenshot of the timeline would tell me for sure.
I can't make a screenshot of my earlier try because I've tried something else.
What I did was in my "stage" comp, put wall on a layer and floor on a layer (no longer combined into one 3d space).
So in this "stage" comp, I rotated the floor so it looks like a room, and have the camera zooming across. It works. Maybe next time I can master the nested 3d comp thing.
Where is "collapse transformations"?