Is Panel_TIP_Controls.fla set to "allow debugging" in publish settings? Are you loading Panel_TIP_Controls.fla into another swf or running in directly? You can try clearing your publish cache, restarting Flash, etc.
Thanks for your reply. I did verify that permit debugging was set in the publish settings and the Panel_TIP_Controls.fla is only being used in the Panel_TIP_Controls.swf file. I’ve also restarted and tried just disabling the publish cache, but no luck. So I’m still stuck and not quite sure what to look for next. Is this a bug?
It could be a bug, but I run into randomly and its usually because the code you are trying to debug is not available to the debugger for some reason such as the main fla has "allow debugging" off, the code is in a swc, the code is inside a loaded swf that has "allow debugging" off, etc.
I guess it might happen too with malformed code or somewhat malformed code. Are there any compiler errors or warnings? Are there any errors if you "check syntax" in the Flash IDE?
You could make a new simple test class with the same name as your problematic one and try to see if you can get that to debug.
This is a standalone swf and there are no swc files. I verified there are no compiler errors or warnings and “check syntax” didn’t return errors either. I will try your last suggestion and see if that sheds some light.
Thanks for your suggestions.
Just a follow up with the solution to the problem I was having.
Nothing was obvious for quite some time until I finally determined that the class reference associated with the Flash document was not being published with the file, even though I didn’t get any compile or design time errors. It turns out that keeping the file that defined the main class that extends “MovieClip” for the stage in the same folder as the flash document caused problems. When I moved the file to a new location under the “classes” folder and changed the “package” declaration accordingly, everything fell into place and worked perfectly. Our project may be a bit different than most projects since we are using it to create Flash content that can be rendered onto a 3D surface.
If anyone needs more additional information, please let me know.