This content has been marked as final. Show 3 replies
first, what's x? it doesn't look like it should be included in your loadMovie() argument.
second, if this._parent._name.substring(7) is 10, then you need help flash resolve the apparent string image10 to an object. the eval() function should work for this:
x is a varibale that increase each time it loops and changes the image displayed.
x is 0, then 1 then 2
spinner is spinner 0, spinner1, spinner2 etc.
thus images should load image00, image01, image02 etc. should load in spinner0's holder
and images 10,11, 12 etc. in spinner1's holder.
where should this code go - at holder or spinner_components or spinner.
You can see the final effect (I got arround this problem by making 8 almost identical spinners)
only my images don't load, like they did in the flash editor. (I've posted on this separately).