Select rasterize unsupported features. The swif will grow in size but you'll see everything seen by the Active Camera.
Exporting SWF isn't a recommended workflow and is only useful for a limited number of projects with a narrow set of features. I'd suggest that you export and FXL and finish in Flash.
If you tell us a little more about your project and where it's used it would help.
Thanks Rick for the response, I will be using this for a video intro, I have some lots of layers with it, some mp3 audio and other layers with it
What kind of video intro? Is it for a flash site? You may be much better off using the AME (Adobe Media Encoder) to produce an H.264 file played externally by flash. The load time will be much faster.
Transcode your MP3 to real audio so ti can be mixed and easily edited and read b After Effects.
Transcode anything that isn't real video, like SWF or MP4, to frame-based video.
SWF is not a real video format so you're not using this as a "video intro." Render to a real video codec and then use Adovbe Media Encoder to transocode to your final delivery format and codec.
The reasons we recommend this process are numerous and they're all based on simplifying the flow, eliminating complications, and producing output that is reliable and useful.
the intro will be used for a short movie,
I have a .mov layer added to it, when I export it to swf the 30 seconds became 27mins and almost more than a gig size without that .mov layer not showing off, and the .mov is not showing of, should I use premiere insteas of after effects?
and bogiesan are you saying that before I add a movie layer I should transcode them using Adobe media player?
Thanks for your replies
If you use Premiere and AE in tandem, you're moving OUT of the realm of Flash video, and INTO the realm of frame-based video, as Bogesian said. They're different animals. They have different hardware & software requirements. Frame-based video files are much, much bigger.