So I am brand new to Director and need to know where I can most quickly learn the following:
Display a skinned, animated actor with a polycount somewhere in the 10k or less range
Bind poses from the animation rig to keys
Blend smoothly between poses after each key press
Parent the root to a dummy object that is moving along a spline to add a soft bobbing or "idle" motion so the model is never completely still
I am trying to create an interactive display that would feature a floating 3d character. Ideally the facial bones would be under user control and could be easily blended between happy, sad, angry, suprised, mouth open, mouth closed, etc. Meanwhile, all other bones would be bound to a cycling animation that could then be blended on the fly as well, e.g. flying/hovering, sitting, lying down, and so on. The ultimate goal is to have an interactive dragon that can be puppeteered and interact with children. Initially, I'm just aming to try and get a prototype with a floating head and keyframe blended expressions in the face. The control over the body can wait for now as I need to get this running ASAP and need to cut any corners I can for the time being to reduce the learning curve.
For the animated characters use bones and the skin modifier.
In this case, you can use two bonesPlayer properties:
whichModel.bonesPlayer.autoBlend = TRUE
whichModel.bonesPlayer.blendTime = X (where X is in miliseconds).
Using this approach, you can set very smooth transitions between motions.
the animation would be done in a 3d program. with the interaction will you use a button or a slider. a button is faster but a slider gives the better illusion of control. unless your an animator or your buying the motions that are already made. the facial motions may take some time to make. with character interactivity you have the animation and the programming to control it.
you seem to be trying to learn the different aspects of directors programming language and pop something out in a week or two.
that may not be possible. this will help with controlling your character but a quick turn around will be difficult.