As a Dynamic Link process, AME rendering does not allow such trickery. Eitehr it works or it doesn't. Only AErender and AE itself obey this particular pref setting. If you are merely interested in BG rendering, consider buying the BGRender script from AEScripts.
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Mylenium's correct of course, but let's consider other common trouble spots as well.
If these vector files happen to be large you may have to turn off multiprocessing. This is especially true for machines with less than 16 GB memory.
If you happen to have Open GL acceleration enabled when rendering, turn it off, too. Open GL is almost never useful when rendering, and almost always harmful.
If you use long-gop footage in your comp, you may have to convert it to a lossless codec before you use it in AE. This applies to pre-AE 10 (aka CS5) versions.
Are you telling use that AME is crashing? If it's not, go for it.
Thanks once again you guys; you have been good to me down the years.
1. Media Encoder is too slow to use for AEP, can't really see the point in it. Will have to get BGRenderer after all. Dissappointing.
2. I never saw the point in multiprocessing either, why not just use all processors to do one frame at a time rather than splitting RAM and threads. Except it's a good excuse to buy more RAM.
3. Ditto Open GL rendering. why would you?
4.Project has no video source footage
Does seem weird that things trhat MUST have been feature requests since Terminator 2 aren't addressed.
We have lived with this sort of workflow bottleneck for too long.
I am at work. I need to render. I need to keep working, I have idle threads.
hmm. maybe windows render engine running in parallels...
> I never saw the point in multiprocessing either, why not just use all processors to do one frame at a time rather than splitting RAM and threads.
That is done, too. Different compositions benefit from different allocation of resources.
See this video for a demonstration of multithreading as well as Render Multiple Frames Simultaneously multiprocessing:
> Ditto Open GL rendering. why would you?
The OpenGL - Interactive mode is very useful. OpenGL - Always and using OpenGL to render for final output are seldom useful.