it makes no difference from where you detect the fps as long as the main swf is playing at its average fps. if it's not you can average some of the following loop values:
This doesn't work directly for my app.
I need to know the SWF set frame rate.
Calculating it at the wrong time could give me very poor results.
I need to know and set the intended frame rate - the rate listed in the SWF properties.
Thanks again - still looking
can't be done with as2.
I was hoping that something like the "SharedObject" could give me a point of attack.
Our a AS file/object could look at the FLA and determine the FPS at compile time.
Thanks for the input.
if you have access to the fla, you don't need actionscript to read the frame rate.
I was trying to update old FLA's to work in the CS5 environment.
Deprecation is in full effect. And features are lost unless the files are processed in some cases, all the way back to MX2004.
So just looking for less changes to make (and in some cases forget) as I update interactive movies.
I really appreciate your time and help.