use a custom cursor and hide (Mouse.hide() ) the real one.
LOL. use a custom cursor and hide the real one? how could that be a solution to get FPS game mouse move event.
the way to rotation camera in a FPS game is by get the mouse move x,y, if the real one is still there at the edge of screen, how can I get that?
i have no idea what you're saying and i have no idea what you think if funny. but i can tell you there's no way to control the mouse cursor in flash. period.
so I'm trying to ask adobe for making it possible.
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wilson, a little courtesy would be nice. you're asking the man for free help with insufficient explanation and in turn you laugh in his face. not cool man, not cool. I had no idea from the first post either.
now I think you want continuous mouse-controlled rotation of the camera, even if your system mouse cursor reaches edge of the swf / screen in fullscreen mode - the cursor stops moving, flashplayer stops dispatching MouseEvents and camera stops rotating. I believe system cursor jumping is not possible due to security issues. imagine annoying banner where your system cursor jumps all over the place. event if they added functionality to jump cursor to the opposite edge, the user couldnt ever leave the flashplayer area the only possible way is to add it to fullscreen mode.. that might work. but I'm not sure when it will be, maybe flashplayer 15?
If you want to ask Adobe to consider doing anything, these user-to-user forums are not the place for it.
Adobe - Wishlist & Bug Report
if I turned out to be rude, my aplogy. I am such a emotional man.
the shockwave player and unity web player can do this by a Lock Cursor function. I agreed with u that this could be added to fullscreen mode.
At MAX 2011, Unreal engine announced support flash. Unity3D also annouced that earlier, so do CryEngine. Those 3D engines all show their first demos as FPS game. I wonder how they make it, maybe flash has made a special way for them.