3 Replies Latest reply on Nov 2, 2011 4:51 AM by relaxatraja

    iOS application limitations?

    Craig Grummitt Level 3

      Don't know why, but google isn't working out for me lately


      Wondering what the limitations are in general of an iPad iOS application built from Flash. Is anyone aware of an article that briefly outlines the limitations and the suggested resolutions to these?


      For example, is it possible to load external files? I assume loading external swfs is a no-no, as they will no longer be swfs when converted, but other external files are okay yeah?


      I'm hearing apps run slower, especially 3D etc. is this just something we have to work with, or is there specific advice to resolve this? I suppose blitting would be one solution for 2d graphics.


      One more thing - I only have the emulator - does this realistically emulate the speed of the devices, or would it run faster?