3 Replies Latest reply on Nov 2, 2011 12:42 PM by saisri2k2

    Dispatching event from skin

    aru_3D

      Can I dispatch an event from the skin and have the hostcomponent listen it?  I have a text input and an info icon in frnt of it,  I want to show the tooltip of the textinput when there is a rollover event on the icon. I wrote a skin with the textinput and icon and in the rollover event on the icon I am dispatching an event and added an event listener to the hostcomponent of the skin. It seems like hostcomponent is not listening the event.

      My skin handles all the animation logic and contains the image and the textinput,and then I am extending the skinnable component class with the two skin parts and controlling the skin states from there. In the rollover event I dispatched an event which host omponent is supposed to catch and do the following:

       

      myTextInput. tooltip = _toolTip

       

      _toolTip is in the construcotr of the hostcomponent.

       

      What is wrong in what I did?  Why is my host component not receiving a event from the skin?