5 Replies Latest reply on Jun 6, 2008 1:50 PM by liveoak

    Frame rate slows to a crawl after continued use in Authoring

      Hello, I have quite a large game that I've developed. It uses a lot of sound, moving sprites and 3D.

      If I reboot my machine, then open Director MX 2004 and run the game, it will run (in authoring) at about 20fps. After a few times of stopping, rewinding to the beginning and playing again, the fps will eventually drop to about 6-8fps. This will take about 7 or 8 starts/stops.

      I suspect a memory leak, but do not see anything odd using the memory inspector.

      Anyone else have this problem and found a solution?