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No, you don't need to use the Flash Authoring tool.
For AIR, your main ActionScript class must extend Sprite. That Sprite is automatically added to the stage of the initial window of your AIR application.
But how do you get arround having to tell what the main application file is?
for flash do you know have to do the following.
so there for do you not have to at least make a main.swf file.
and therefor need flash ?
Guess we better back up. Are you using the command line SDK or Flex Builder?
The bottom line is that you typically do not need to use Flash at all. Flex essentially builds Flash apps, so you're using Flash as a technology, but you don't need the Flash IDE at all, unless it's a more convenient IDE for some timeline stuff you're doing, and even then I don't find myself using it very often.
Interesting. But i do not have flex. I thought you had to buy Flex.
The Flex SDK is free (and open source). It includes all the command-line tools needed to build Flex-basd applications.
Flex Builder—the GUI-based IDE—is a commercial product.
You can not pack air without application xml.. It is a kind of information file for air compiler.. So it is a "must" to include this file in the package..
After that, you will say main swf file in that app xml. Then you can start to write AS in that flash file..
I hope it will help to figure out..