So when you create a bitmapImage object using MXML, it looks like this:
A loader is created behind the scenes and loads the bitmapImage object. I am wondering if there is a way to access and get information from that loader or if it is immediately destroyed? I know that there is an event called "complete" that is associated with the bitmapImage class that is dispatched when the bitmapImage is finished loading, so I was hoping that event would contain the loader information that I am looking for, but I have been unsuccessful. Does anyone know if you can actually access that loader and the loader info that happens behind the scenes?
I think if you provide a contentLoader you can have control over that.