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1. Re: Button access inside a scroll pane???
Ned Murphy Nov 22, 2011 1:42 PM (in response to nikolaig)To target the content of the scrollpane you would use mc_pane2.content
What are you trying to tell to gotoAndPlay with that button?
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2. Re: Button access inside a scroll pane???
nikolaig Nov 22, 2011 2:04 PM (in response to Ned Murphy)Thanks,
That button is supposed to access a labeled section on the main time frame
I also implemented the TweenLite inside the scrollable content I had to put
the code in the content mc, otherwise it did not work
Should it be located on the main mc on the AS3 layer?
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3. Re: Button access inside a scroll pane???
Ned Murphy Nov 22, 2011 3:23 PM (in response to nikolaig)It is more often easier to manage code when it is all in one location, and can usually be done that way, but it is not a requirement.
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4. Re: Button access inside a scroll pane???
nikolaig Nov 28, 2011 9:19 AM (in response to Ned Murphy)I can not figure out what is wrong with my code.
Here is my set up:
1. I have a scroll pane which calls the mc named "content_mc" and is
exported for action script with class "MyContent"
2. I have a button which I need to make work located on the "content_mc"
and is named "FloraLytell_btn"
I made a simple sample TweenLite code which animated the button movement on
the stage.
All of the above works and functions as long as I have my code located on
the "content_mc" I wanted to keep it all nice and clean and locate my code
on the main time line.
As soon as I move it there it does not work. I tried many different things
but none of them produced successful results.
My code is pasted below. I surmise that the problem is in the line
"mc_pane2.source.FloraLytell_btn" and what needs to be specified in order
to get to my button.
So I specify that it is located in "mc_pane2" then I specify the "source"
and then the button "FloraLytell_btn"
Is something wrong in the preceding code arrangement for "mc_pane2"?
stop();
import flash.display.StageScaleMode;
import flash.events.MouseEvent;
stage.scaleMode = StageScaleMode.NO_SCALE;
mc_pane2.source = MyContent;
mc_pane2.horizontalScrollPolicy = "off";
mc_pane2.update();
stage.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler);
function mouseWheelHandler(event:MouseEvent):void {
mc_pane2.verticalScrollPosition -= event.delta;
}
////////////////////////////////////////////////////////////////////////////////////////// /////////////////////
import com.greensock.*;
import com.greensock.easing.*;
TweenLite.to(mc_pane2.source.FloraLytell_btn, 1, );
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5. Re: Button access inside a scroll pane???
Ned Murphy Nov 28, 2011 12:13 PM (in response to nikolaig)You seem to have missed my first response because you keep targeting the 'source' whereas I indicated you need to target the 'content'
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6. Re: Button access inside a scroll pane???
nikolaig Nov 28, 2011 12:44 PM (in response to Ned Murphy)I tried that too. That was my first effort and it did not work for me.
The reason why I changed for "source" is because in my code for the scroll
pane it is scripted:
mc_pane2.source = MyContent;
Here is the code how I changed first time around based on your original
suggestion (I am also giving the code I am using for scroll pane just to
make sure that this doesn't cause any errors):
import flash.display.StageScaleMode;
import flash.events.MouseEvent;
stage.scaleMode = StageScaleMode.NO_SCALE;
mc_pane2.source = MyContent;
mc_pane2.horizontalScrollPolicy = "off";
mc_pane2.update();
stage.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler);
function mouseWheelHandler(event:MouseEvent):void {
mc_pane2.verticalScrollPosition -= event.delta;
}
////////////////////////////////////////////////////////////////////////////////////////// /////////////////////
import com.greensock.*;
import com.greensock.easing.*;
TweenLite.to(mc_pane2.content.FloraLytell_btn, 1, );
Here is the error message I am getting with it:
1119: Access of possibly undefined property FloraLytell_btn through a
reference with static type flash.display:DisplayObject.
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7. Re: Button access inside a scroll pane???
Ned Murphy Nov 28, 2011 1:35 PM (in response to nikolaig)Try casting the content as a MovieClip (the compiler is refusing to accept that the content is a DisplayObject without you explicitly saying so)...
TweenLite.to(MovieClip(mc_pane2.content).FloraLytell_btn, 1, {x: 200});
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8. Re: Button access inside a scroll pane???
nikolaig Nov 29, 2011 8:49 AM (in response to Ned Murphy)As always, thank for your help, it is all working now.
I am new to the whole coding thing, I arranged a few lines of code for this button and was hoping you can take a look and give me feedback if they look appropriate or should be arranged somehow differently.
I will have up to 20 buttons like this in this section.
import flash.display.StageScaleMode;
import flash.events.MouseEvent;
stage.scaleMode = StageScaleMode.NO_SCALE;
mc_pane2.source = MyContent;
mc_pane2.horizontalScrollPolicy = "off";
mc_pane2.update();
stage.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler);
function mouseWheelHandler(event:MouseEvent):void {
mc_pane2.verticalScrollPosition -= event.delta;
}
////////////////////////////////////////////////////////////////////////////////////////// /////////////////////
import com.greensock.*;
import com.greensock.easing.*;
MovieClip(mc_pane2.content).FloraLytell_btn.buttonMode = true;
MovieClip(mc_pane2.content).FloraLytell_btn.useHandCursor = true;
MovieClip(mc_pane2.content).FloraLytell_btn.FloraLytell_ON.alpha = 0;
var myTween:TweenLite = TweenLite.to(MovieClip(mc_pane2.content).FloraLytell_btn.FloraLytell_ON, .5, {alpha:1, paused:true});
MovieClip(mc_pane2.content).FloraLytell_btn.addEventListener(MouseEvent.ROLL_OV ER, overHandler);
MovieClip(mc_pane2.content).FloraLytell_btn.addEventListener(MouseEvent.ROLL_OU T, outHandler);
MovieClip(mc_pane2.content).FloraLytell_btn.addEventListener(MouseEvent.CLICK, onClick_floralytellPopUp);
function onClick_floralytellPopUp(event:MouseEvent) :void {
gotoAndPlay("floralyte2pp");
}


